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### Godot version
4.0 Alpha 14 Official
### System information
Manjaro Linux, AMD Ryzen 4800H iGPU
### Issue description
Texting an Area3D collision against a StaticBody3D+CollisionShape3D+BoxSha…
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**Godot version:**
3.2.1
**OS/device including version:**
Ubuntu 20.04, Windows 10
**Issue description:**
So I making addon with a lot of resources called Rakugo.
And I publish template …
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- *Related to https://github.com/godotengine/godot-proposals/issues/3219.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or li…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Several users who want to switch to Godot (or switched to Godot already…
reduz updated
1 month ago
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For whatever reason, the collisions for the cube voxels seem to not collide with the player's collision box correctly. You sort of sink into it, and that causes some shakiness when you get pushed out …
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### Tested versions
- Reproducible in 4.2.stable
### System information
MacOS 12.5 - Godot v4.2.stable.official
### Issue description
The `service()` function should return an `EVENT_CO…
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### Tested versions
- Reproducible in 4.2.1.stable
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - GLES3 (Compatibility) - ANGLE (AMD, AMD Radeon(TM) R3 Graphics (0x000098E4) Dire…
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### Describe the project you are working on
Evaluating Godot for a content-heavy 3D project. (This proposal will focus entirely on 3D as I don't have much experience with the 2D side of the editor)…
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**Which demo project is affected:**
`mono/dodge_the_creeps/`
**OS/device including version:**
Windows 10. Godot version is `4.2.2.stable.mono.official.15073afe3`
**Issue descriptio…
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### Godot version
4.0-stable
### System information
macOS 13.2.1, OpenGL 4.1 Metal 83, Compatibility, Apple M1
### Issue description
I'm experiencing very occasional stutters during gameplay on m…