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Hi, I'm new to this platform and trying to load the mesh sources provided in MP3D and HM3D. I noticed that there are some holes in the floor. When I drive the robot with its physical characteristics o…
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For some reason audio is still heard through walls. However, the main issue seams to be that the audio stops updating or something when I move to another room. It doesn't matter if I change settings i…
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**This may become irrelevant due to https://github.com/HaywireInteractive/OnAllFronts-Public/issues/920. Consider if we should skip it.**
Currently any time we create a new move target action we repl…
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## Habitat-Sim version
v0.3.1
Habitat is under active development, and we advise users to restrict themselves to stable releases. Are you using the latest [release version](https://github.com/face…
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![Image](https://github.com/user-attachments/assets/d6cb4f6e-931d-4952-b17f-86914ff4feee)
なにかに引っかかっている感じ???
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I run lua test in android studio for android build but below error is generating and build failed. Help me to solve this error. I followed all the guides for setup for android. My os is windows and j…
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Nav mesh fault.
FYI, no Character (ally, enemy, zombie), no animal, no Flag on this test map.
The Nav Mesh is calculated for whom, or what ?
![NavMesh01](https://user-images.githubusercontent.com/9…
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Hey there,
With the awesome performance that is coming out of ECS/Job system, I was hoping that you guys might consider updating this to take advantage of that. Has any thought been given to that…
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### Godot version
4.2
### System information
Linux
### Issue description
It seems that navigation obstacle vertices no longer follow the transform rotation in 4.2. Not sure if this is a regressio…
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They don't appear to know that the "door" is "closed" if the player closes it after it's been opened.
https://user-images.githubusercontent.com/103399301/233786265-4e5f1d47-1e1f-4a87-b5b3-90f44fc5e…