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Hello. TIC-80 is great, but I'd like to ask you a question.
Inside the map editor I'd like to fill a portion of the map with a specific tile.
For example, starting from this map:
![tic-80_tiny_…
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From forum: http://forum.defold.com/t/defold-editor-2-0/1407/233
"Anything what i see in the tile source editor, tile map editor, game object (collection) editor is blurred. But i am using pixel ar…
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Hallo,
the sprites are not pixel exact. Look at the head of the infantry or the trousers of the engineer (compare with other pic). They are broader/wider in x-axis. Some vertical (pixel)lines are dup…
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This is a large feature request. Basically, this is a list of functionality needed in order to create maps for 3D games directly in the editor. This would be appreciated to appeal to Quake people who …
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Currently:
- the visualizations are not paper/print friendly.
- It is also not possible to zoom or drag the network, creating problems for larger graphs.
- Implementation is not very extensible a…
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**[SOLVED] (Solution and explanation at the bottom of this comment)** Hello everyone,
I have recently noticed this problem with my game and now I can't unsee it anymore and it bothers me quite much…
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Hi Everyone
I have some code changes that I would like to put out as 6.4.1-beta1. All los stuff: still debugging clipping and flipping (sad face).
Zoltan had suggested adding a number of counte…
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I struggle with the current inspector in quickly finding the right blocks. Somehow having to scan both horizontally and vertically is adding cognitive load. I propose we explore going single column an…
mtias updated
6 years ago
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## Partials
**Nights**
1. Opening Club Epoque
2. October 9
3. October 10
4. ElvisXmasShow
5. Twisterella 9
6. Scandals 10
7. Lunedi Burles…
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I'll also put this here as its own issue/feature request, originally from:
http://www.concrete5.org/developers/bugs/5-7-2-1/editing-image-thumbnails-saving-does-not-work/
It would be very useful if w…