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Hi,
when using the getEyeParameters().renderRect size to set the size of the WebGL canvas, then Firefox renders the WebVR output wrong (Firefox Nightly 47.0a1, Windows 7, Oculus Rift DK2, SDK 0.8.0).…
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This issue is for tracking issue priorities and their rough order of implementation.
Note: This can change at anytime without warning. It might even just be out of date at times
- [x] Add reload C…
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```
would it be possible to add the following keys to the info_player_start entity?
1. light (light value that radiates from the player and follows him everywhere.)
2. color
3. style (light styles th…
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How can i ignore bots at the numplayers value? I see no option for it.
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Put any and all suggestions/possibilities/whatevers here so we can see it, roll our eyes, then cry about how the ZDoom crowd will never get to play with it.
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Release the source code for Hammer, the Half-Life 1 level editor. The last released version for this engine was [3.5 beta](http://web.archive.org/web/20040602212036/http://collective.valve-erc.com/ind…
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**Describe the problem**:
Pressing a hotkey to toggle tabby doesn't work under linux / wayland when tabby is not focused, while it is working well under x11.
[gnome 41 / wayland on fedora 35, ta…
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The idea is to be able to mix different diff, norm, spec etc. maps inside a shader, to create new materials without having tons of redundant texture files.
So in a shader this would look like that:…
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Hey,
Are there any plans of giving the Source engine HLMV the same treatment as the GoldSrc HLMV? Or even add support for Source engine models to this HLMV fork to make the "ultimate HLMV"?
Best…
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Trying to build for my new 2nd gen Apple TV and getting this error
```
ld: bitcode bundle could not be generated because '.../libSDL2_0_14_tvos.a(SDL_uikitappdelegate.o)' was built without full bi…