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[2024-07-22 16:22:35.099013] [0x00007f5a1dea67c0] [info] 16 CPU cores detected. Creating 15 background threads.
[2024-07-22 16:22:35.099507] [0x00007f5a1dea67c0] [info] Registered asset packag…
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### Possible Fixes
Yes
### Modpack Version
0.3.2
### What happened?
i get out of memory crash after 2 or 3 hr play time and if i use shader its after 15 to 30 min after playing
### Crash Log
ht…
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Make creative support shaders and add API for shader modification.
Imperatively (this would require us to parse the shaders):
```java
Shader shader;
shader = shader.modify(m -> m
.addUnifor…
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Right now every time a change is made in Ucupaint while previewing with Eevee, it incurs a costly shader recompile that can hang the entire interface for a second or so depending on how complex the sh…
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**Greetings,**
Is the _'roll off stopping point'_ in black floor lowering shader's functionality altered?
In earlier versions, the default value was '10.0nits' I'd loved using it on 1.0nit. It wou…
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### Is your feature request related to a problem? Please describe.
We have two solutions currently on Resonite for Alpha with textures;
**- Alpha blending:** Expensive, doesn't know how to light, to…
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Since I updated on the latest R Version 4.1.0, I am not able to plot some of the compatibility intervals with `shade()` anymore e. g. in R code 4.57 (see code below).
While `shade()` does not plot t…
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Should probably use a fisheye effect and be:
1) reactive to gravity wells
2) performant
3) antialiased
4) smoothly animated
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By enabling the developer debug console with debug level, i noticed the logs are spammed with this message : "Non-existing texture unit layer requested:" with a U32 value that corresponds to -1 as an …
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- [ ] Implement `clip` clang builtin,
- [ ] Link `clip` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `clip` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] Add cod…