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This is an example of codegen, that is then transpiled over by spirv-cross to Metal. The float values are way too long. A fp32 which is what nearly all hw uses is at most 6 digits of precision, but…
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Followup to talk in #142.
Need some help on testing, gathering data on how mesh shader run on different MacOS devices.
In principle non-mac devices are also interesting ;)
### Context:
OpenGothi…
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### Summary:
Traditionally, the density of fragment shader invocations for a given triangle is constant across the framebuffer. Due to performance constraints, a graphics renderer can't always afford…
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**Describe the bug**
Examples built with SDL and wayland enabled segfault on an attempt to run with SDL_VIDEODRIVER=wayland.
**To Reproduce**
Steps to reproduce the behavior:
1. clone the reposi…
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Hi again! Sorry in advance, we know that this is a duplicate of https://github.com/floooh/sokol/issues/165. But it's been some time, so basically we are creating this issue to see if anything has chan…
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The following is the definition of a struct type in the MSL is generated from SPV using spirv-cross
```
struct PerVertex
{
float4 v_color;
float2 v_texPos;
float3 v_worldPosition;…
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When I launch any .love archive I get: Error: dlopen failed: library "libluajit.so" not found.
When I add the "luajit" target to build.gradle, I get:
Execution failed for task ':app:buildCMakeDebu…
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### Expected Behaviour
Being able to use `[build-dependencies]` with crates depending on `num-traits` in shader crates.
### Example & Steps To Reproduce
Example Repo: https://github.com/F…
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IIRC, shaderc pulls in SPIRV-Cross as a module:
Just a heads up that this is happening soon in case something needs to change: https://github.com/KhronosGroup/SPIRV-Cross/issues/2081.
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The Flutter engine builds fails on Visual Studio 17.4 and newer. However, the build succeeds on VS 17.2 and older.
* [x] Fix missing includes: https://github.com/flutter/engine/pull/38614
* [x] Fi…