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### Why is it worth to add this package?
I am using GPU acceleration via virglender-android after installing proot-distro ubuntu on the
Galaxy S23 Ultra and Galaxy Tab S8+ 5G.
but
It seems that…
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Hi, thanks for releasing such great work! I am testing the provided model on the Hypersim.
However, I found the accuracy is not very good. Therefore, I want to have a verification with you: **if th…
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### Godot version
3.5.stable.custom_build.991bb6ac7
### System information
Macos Monterey
### Issue description
The mesh imported from 138.obj should have 5023 vertices but has 5118 in godot.
![…
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```
This is a feature of 3delight my studio uses a lot, so I am implementing it in
the DSO right now. I just thought a lot of people would be happy to have this
option in the next release of the rep…
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Hi Michael,
Can you please explain the order of the nodes for a given slice before MC algorithm.
given to the poisson sphere ptCloud, I'm dumping nodes of the middle slice just before the MC (Mar…
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### Godot version
4.2beta6
### System information
Windows 10
### Issue description
In all my 4.2beta6 3D projects I get this warning spammed:
`servers/rendering/renderer_rd/forward_clustered/ren…
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From what I can see from the OBJ example, normals appear to be lost in the conversion process. I can see they are generated in `update_mesh`, but that's per triangle, and the original normals aren't u…
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Hi! I'm playing with https://developer.nvidia.com/orca/amazon-lumberyard-bistro dataset and meshoptimizer and I've noticed this particular failcase related to the way the corners were authored.
For…
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Is there currently a way to extract a boundary mesh from a given Mesh object (similar to the `BoundaryMesh` functionality in FEniCS)? In the best case this would also be possible for the boundary of a…
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![DSC05443](https://github.com/geerlingguy/sbc-reviews/assets/481677/b59a496b-dfb4-40ed-b13d-c0d138e26f34)
## Basic information
- Board URL (official): https://sipeed.com/licheepi4a
- Board…