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As is visible in topic below, objects far away from player are not covered by fog when post_process is off.
https://www.hard-light.net/forums/index.php?topic=96182.msg1891537#msg1891537
Before #1846…
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I've got a new patch to loosen the inlining defined for MingW64 compilers.
It's just a workaround though, so it needs more investigation.
According to the C++ standard, methods that are defined i…
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Since you already added Noise and Color Correction, why not disable Fog too? It's the only thing keeping me from switching
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Since version 0.1.6, my tests fails with the following error:
```
2.2.1 :005 > Fog.mock!
=> true
2.2.1 :006 > options = {:nics=>[""], :flavor_ref=>"foo_flavor", :image_ref=>"foo_image",:name => 'te…
imriz updated
7 years ago
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@NTCA-developer , @NTCA-supporter , @NTCA-tax
Az api.onlineszamla.nav.gov.hu cert-je nem lett meghosszabbítva, az még mindig 2023.01.07-ig érvényes csak.
(onlineszamla.nav.gov.hu és nav.gov.hu az…
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Just wanted to report a few small issues I've found in the template project, will add more comments to this issue if I come across more.
> PostVolume comes with a missing script, 2018 PP maybe?
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When I set fog in openScenario and gradually reduce the visibility from 1000 to 100, no matter what the visibility range is, the sky becomes black and no fog is seen
I referred to the question http…
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If you enable fog in the scene, the fog applies also to the editor gizmos. Create a custom material for the gizmos so it doesn't have the fog.
Also, currently the editor gizmos are distorted by the u…
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I am not sure the Visibility Settings are working as described, as well as an issue with Layering Masks.
I was searching for a way to have Tokens show above the Fog Layer. So I was searching withi…
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After updating the server to 5.7.0 (from 5.6.1), the colors are severely washed out, almost black & white, when regional_weather is enabled. Disabling it returns colors to normal. Also, if you are bel…