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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2064)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccfed09-18b8-492…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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So here's how quiz rooms work I think:
- You can decide how many questions there are and what the questions themselves are
- The player answers the questions and if they get them right, somethin…
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Hi!
I get an infinite loop in ParseDescriptorBlockVariableUsage when trying to call spvReflectCreateShaderModule() on the code below. It seems that it's the array passed to "FailFunc" that upsets it.…
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This has been reported in two Linux boxes, the other has Ubuntu 11.1 and glxinfo as follows: https://dl.dropbox.com/u/40949268/Bugs/linux_tundra_avatarscene_glxinfo.txt .
The problem is that Ogre ren…
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Jan 5, 2015 report: It appears that some of the patch went live today on Starix. Many things are changed in Dire Maul. I do not see the Changelog post on Forums though.
Name: Ocholoco
Account Name…
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```
What steps will reproduce the problem?
1. blender: armature with single animation (=1 nla strip)
2. blender: export with "Independent Animations" option off
3. play animation in ogre
4. look at ex…
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```
What steps will reproduce the problem?
1. create mesh/submesh at runtime, esp. using clone()
2. display bounds in Ogre
3. bounds are incorrect
Patch adds 2 manual methods to update bounds manuall…
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Bloax suggested this: for those with gelatinous body mutation, it makes sense that blunt attacks would do less damage, and it would be a nice situational buff for octopodes. Early game it helps a lot …
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The FrameScheduler Changed many things about how logging works, but there are a few more desirable features.
If possible direct Ogre to log to its thread specific logger.
Add metadata about log leve…