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I notice that `DefaultMechanicalWorld` is not really a replacement for `nphyics3d::world::World` from v0.11 but rather a sub-set. Whatever reason the geometry/collider world, body, collider, joint and…
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Hi,
this repo looks really interesting. I am thinking about some inkscape extension to make off. Is it possible to handle complex geometries which are wrapped in a group or which were combined in a r…
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Repro code:
```
import sim
import time
import config as c
env = sim.start(map=c.CANYONS_MAP_NAME)
while True:
time.sleep(5)
print("Resetting")
res = env.reset()
print("Rese…
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I have a project in mind that might be able to use your engine. I haven’t had a chance to dig very deep yet, but I’m curious to know if it’s currently possible to set the voxel scale to be more like T…
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### Describe the project you are working on
A custom collision response and slide algorithm with a direct relation between velocity and motion suitable for a wide range of use cases.
### Describe th…
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**Describe the project you are working on:**
A 2D platformer about a guy who works in a mine
**Describe the problem or limitation you are having in your project:**
I need my character's po…
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We need a function that will enumerate all entities that fall under the ray with their geometries.
Current hit state needs to be tracked, so that if it changes, events are generated. I suppose engine…
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Hai,
I am working on an approach to collaboratively transport objects of random shapes from one point to another.
In order to create different shapes, I combined the basic shapes (box and cylind…
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**Description**
I encountered a major scaling issue when I was trying to understand transforms in Armory. In the test scene I have four cubes. Two of them have a parent child relationship, and the …
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