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**报错内容**
符号错误
**必须提供的信息**
1. 版本号:
branch: main
commit: https://github.com/kanition/pbrtbook/commit/17eac8ef7b3c4d4824080273e6c57dddd97336f7
2. 报错位置,109页,2.8.3法线小节,第三段
3. 报错内容:“因为构造的法向量v和曲…
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The RX 460 is a Polaris era GPU, and @Coreforge has already done a good amount of work getting one running—much of that initial work is documented in #6.
![s-l1600](https://github.com/geerlingguy/r…
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### System information
- **SolveSpace version:** 3.0~6bc63e9 (latest master as of today)
- **Operating system:** macOS 10.15.7 (19H1323)
### Expected behavior
When constructing enclosure ove…
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I am trying to calculate the modal vibration analysis of a ship. Part of this involves modelling the effect of the water in which the ship is sailing, which takes the form of an added mass. In Nastran…
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The demos:
http://sinisterchipmunk.github.io/dungeon.html
http://sinisterchipmunk.github.io/lights_and_shadows.html
The previously mentioned demos come up with a black screen. Using Google Chrome, V…
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Hi @siddharth-maddali,
Thanks for your help so far. I've been plotting the grains after doing h-smoothing and have been getting some strange results. See for example:
![image](https://user-images.…
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Hi @marcomusy,
I have a mesh which I would like to split in a random number of sub-meshes as you do in [this example](https://github.com/marcomusy/vedo/blob/master/examples/advanced/splitmesh.py) b…
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I successfully used CSM patchmaps to add surface bump in the fragment shader without need of map / bump texture. After chatting with Faraz, I'm putting my findings here to discuss what it could look l…
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### Godot version
v4.2.dev.custom_build [0ca854232]
### System information
Godot v4.2.dev (0ca854232) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micr…
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Discuss the blog post here; share your thoughts, improvements, or any issues you run into so that others can find them.