-
We currently have a sprite sheet for platformers which contains tiles for a map and for an animated character:
https://github.com/flatredball/FlatRedBallMedia/blob/master/Art%20Kits/FRBeefcake/FRBe…
-
Hi,
So I'm thinking of using ImGui for doing a basic node graph that can be used to edit materials. There are lots of programs that does this but for example:
http://keenleveldesign.com/pimp/protool…
emoon updated
7 months ago
-
Twitch streamer [GorlathStreams](https://www.twitch.tv/gorlathstreams), who has 1000 followers, [streamed ZK](https://www.twitch.tv/videos/448274901) for about an hour. He liked it, and was impressed …
-
### This is the exclusive thread for feature requests.
For further instructions check the wiki:
http://ace3.acemod.org/wiki/user/how-to-make-a-feature-request.html
### Before reporting
- Any and…
-
This issue is meant as a collection of all G&K features that have not yet been implemented, but we are planning to implement. If you know such a feature that is not listed below, please comment on thi…
-
-
**Support for bee nests, hives, honey blocks, and honeycomb blocks**.
Seems to work great for 1.15 other than these blocks not rendering correctly.
Thank you!
Edit 2: PR #348 by miclav adds …
-
this css is unabled to be parsed
```css
.mdi-3d-rotation:before {
content: "\ue84d";
}
.mdi-ac-unit:before {
content: "\ueb3b";
}
.mdi-access-alarm:before {
content: "\ue190";
}
…
-
```Zero-K.exe Information: 0 : Reseting configs and deploying AIs
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting…
-
It was requested that we display a permafrost layer as the base layer when someone visits the PDG for the first time. The permafrost layer could be combined with the ice-wedge polygon map, so two laye…