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https://clemmons.io/game-programming-resources/
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## Is your feature request related to a problem? Please describe.
Layers and objects have various boolean properties to indicate what type of instance they are. In TypeScript, these are represented b…
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```
What steps will reproduce the problem?
1. Create a tmx file without tilesets using Tiled editor
2. Load this file using CCTMXTiledMap
What is the expected output? What do you see instead?
tmx fil…
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If and as we now use an Earth sphere, we can't just use the GPU coordinates or the camera Transform to for orientation relative to the map.
For our development and for future users we should add some…
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**Describe the bug**
**Mac:** Tile can't be pageable
**Steps to reproduce the behavior**
1.Navigate to https://arcade.makecode.com/beta#
2.Drag "**set tilemap to**" block
3.Observe **tile** pa…
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**Godot version:**
3.2 5098d2c
**OS/device including version:**
Ubuntu 19.04
**Issue description:**
When I drop tilemap scene to empty viewport, then a lot of "Loading resource" is sho…
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**Godot version:**
3.1.1
**OS/device including version:**
PC/Fedora Linux 30 (but seems to affect everything)
**Issue description:**
When you have a project where scaling is enabled and…
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**Describe the project you are working on:**
2D platformer
**Describe the problem or limitation you are having in your project:**
It is very tedious to set up new auto-tiles for my project ev…
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Tile placement sometimes becomes offset from the expected position.
When this occurs the tile mode pencil tool on-canvas preview continues to draw in the expected place but on drawing the drawn posit…
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It's just a question (but could be turn to be a feature request):
In my game the player can interract with the background. So I need to know which position/tile is clicked.
Is there a way in tilem…