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*Bugsquad edit:* Depends on #1653
**Describe the project you are working on:**
Building a mobile application.
**Describe the problem or limitation you are having in your project:**
I wanted to…
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3 updates for this issue.
HDAFrom my [original tutorial ](https://github.com/WraithWinterly/Lenovo-Ideapad-S340-Hackintosh-Catalina-OpenCore) is still required. After doing so, it fixed the issue o…
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Hi,
I've been facing an issue for some time where almost any shape - I've tested with btBoxShape and btConvexHullShape - managed somehow to tunnel the terrain (a btBvhTriangleMeshShape). I've searc…
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Hey there.
It would be nice if the Html5 export had a option to automatically gzip both the `.wasm` and the `.pck` output files. Currently you can do that afterwards but you'll need to hack into th…
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# When giving your report a title, please prepend a [LABEL], example [LABEL]s include:
# [SERVER] (for game code), [CLIENT] (for HUD elements or other client side stuff),
# [PSP/3DS/NX/VITA/FTE] (fo…
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There are some tweaks I had to make in order to get the library to build for the Unity Web Player. I'm not 100% sure how safe the changes are. Most of the issues are API calls that aren't present in t…
ssfrr updated
8 years ago
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At Unity we are implementing support for Unity web exported content on mobile devices, and one part of that work is exposing access for Unity projects to utilize the webcam and other audio capture dev…
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The goal is to keep track of all submitted issues in Bugzilla and other repositories.
Note: Comments about progress will be reported every Friday at 5PM (EET time).
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## Environment
### Code
Added `midObj` to set the offset.
```html
three-vrm example
body {
margin: 0;
}
canvas {
display: block;
}
…
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I know [cannon-es-debugger](https://www.npmjs.com/package/cannon-es-debugger) exists that uses Three.js but I am using pure WebGL API. It is very complicated to develop without collider drawing:
![…