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The above is just a working title, I am not attached to any names.
The short version is that we would like NuGet to support a notion of an anchor package as well as complementary packages linked to t…
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I'm getting started with ReactPhysics3D as an experiment, and I would like to know if it allows (or will allow) to create collision shapes from a separate thread, without blocking the simulation?
H…
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I develop for Oculus Quest, gamepad support was removed with the OpenXR API and the old API was deprecated.
Due to hardware limitations, there is a considerable loss of performance in UE5, preventing…
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Hello,
I'm trying to use your module with W4Games, to build for Switch (platform NX/ARM64). V8 not having a target for that specific system, thus it's a requirement for us to use QuickJS.
As we'…
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### Describe the project you are working on
[Goost](https://github.com/goostengine/goost) Godot Engine extension.
### Describe the problem or limitation you are having in your project
People are …
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# Compatibility Report
- Name of the game with compatibility issues: Cry of Fear
- Steam AppID of the game: 223710
## System Information
- GPU: GTX 1050
- Driver/LLVM version: 415.27
- Kernel …
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### Describe the project you are working on
I am working on a complete Godot-based, rewrite-from-scratch of a 3D turn-based dungeon crawler RPG (aka "blobber" in some circles) that I finished and rel…
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**Describe the project you are working on:**
2D action game, turn based card game.
**Describe the problem or limitation you are having in your project:**
Writing code in Godot is fast, but I actu…
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OK, so I've been deep into the config of this wanting to get Galacticraft + GalaxySpace to work together with this mod. All went well, but there is a slight issue: planets with rings. The .png for the…
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Firstly, thanks for the amazing mod!
I've noticed that in my game the fire truck and ambulances didn't spawn anymore. I've done some experimenting and it seems to be triggered if I configure either…
daf0x updated
2 months ago