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### Metadata
Authors: Yaroslav Ganin, Tejas Kulkarni, Igor Babuschkin, S. M. Ali Eslami, Oriol Vinyals
Organization: DeepMind
Release Date: Arxiv 2018
Paper: https://arxiv.org/pdf/1804.01118.pdf
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Here's a short list of things that we can consider getting rid of in nalu-wind. Not really meant as a full list or anything---I just want to start off the discussion.
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Percept-based, dynam…
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Currently Velcro Physics makes use of a zero-copy optimization when using the MonoGame framework. It is best illustrated with an example:
When you want to use Velcro in your MonoGame game, you have…
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## CHAPTER 3 Space Rocks: Build a 2D Arcade Classic with Physics
Summary overview
- Use custom input actions
- Implementation physics with RIgidBody2D
- Game logic with finite state machine
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The current water surface rendering (from above - the underwater look will be dealt with separately) is working reasonably well. But a number of improvements could be brought to it relatively easily.
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# Software tools
The software tools listed here are ones that we've found useful for various [Wild Peaches](https://wildpeaches.xyz/) articles, or maybe we think they'll cool once we get around to th…
JanDW updated
10 months ago
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### Describe the project you are working on
This is a reference to either 2D or 3D projects. I'm raising this as it feels like a usability issue and can easily confuse users of Godot.
### Describe t…
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Right now it's very difficult to figure out how to actually 'export' (in the Godot meaning of that) `NodePaths` and other types. I saw the latest release notes and figured out that support has been ad…
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### Describe the project you are working on
a 2D physics based space ship commander, with a decent amount of GUIs
### Describe the problem or limitation you are having in your project
#### Connecti…
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### Describe the project you are working on
A 2D physics-based puzzle platformer
### Describe the problem or limitation you are having in your project
I constantly run into issues when changi…