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* `batch=1 (sync-mode)`
* CPU, VPU
* OpenCV 4.2.0 (master-branch 21 Mar 2020)
* OpenVINO 2020.1.033
* GPU
* CUDA 10.0
* cuDNN 7.4.2
* Darknet (Mar 22, 2020) GPU=1 CUDNN=1 CU…
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With the new widescreen patch the traffic keeps stopping and sometimes wouldn't move. When it does It only moves in reverse direction.
Something to do with the Fixgamespeed =1 parameter. If I put it…
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### Describe the project you are working on
Any 3d project with millions of small objects to render.
### Describe the problem or limitation you are having in your project
1. The current MultiMe…
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I have installed and working. But there is literally 0 documentation and examples.
in the same folder `densepose_rcnn_R_101_FPN_DL_s1x.yaml` located
in the same folder `Base-DensePose-RCNN-FPN.yam…
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## What problem does this solve or what need does it fill?
Bevy's fixed update loop by default uses a truly fixed timestep interval. The time simulated in each frame is always a multiple of the def…
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Since the release of the big game engine change, the game is affecting audio OS wide by causing noticeable stutters, sometimes it appears to go away after a few minutes into a new match, but not alway…
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Decreasing the tick rate from 25 ticks per second to 10 would reduce the network and CPU requirements by 60%. We would need to rebalance all the timings (easy with --upgrade-mod), and this may introd…
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```
ANGLE causes some performance tests we use for our WebGL-based game engine to
run 3-4x slower than not using ANGLE. To compare I'm using Google Chrome 21
with default settings, and with --use-g…
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### Tested versions
v4.3.dev5.mono.official [89f70e98d]
### System information
Windows 11 - Vulkan and DirectX 12 - Forward+ and Mobile
### Issue description
The project was having extr…
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The frame rate drops below 60fps once we have more than 30 draw calls, no matter what we are drawing and no matter what material we are using.
If we are debugging the solution it only takes 8 draw ca…