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We observed several amber commands still running (and eating all memory), although only one should be running at a time. I suspect the python subprocess timeout does not properly kill the amber proces…
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Post SPIR-V test results here. Use [this archive](http://www.flibitijibibo.com/files/fnaSPIRV.tar.bz2) to test. Some games may be super old and will not work even with stock FNA releases, don't expect…
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### Installed product versions
- Visual Studio: 2017 Community 15.8.3
- This extension: 0.3.43
### Description
Red underlining occurs at a valid syntax accepted by glslangValidator.exe.
### S…
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Hi Jacek,
Thanks for your great work. This extension works well on OSX, yet I do not understand how to set it up on Windows 10 system.
I downloaded the [glslang](https://github.com/KhronosGroup…
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Hi all,
I am compiling a shader with old version, command> "glslangValidator shader.frag -G --aml"
, but the the compiler report the issue:
"ERROR: #version: Desktop shaders for OpenGL SPIR-V …
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Given the following glsl:
```glsl
// shader.frag
#version 310 es
precision highp float;
precision highp int;
layout(set = 0, binding = 0) uniform buf0 {
vec2 injectionSwitch;
};
lay…
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### System information
- GPU: NVIDIA GeForce GTX 1080
- Driver: 430.40
- Wine version: 4.15
- DXVK version: 1.3.3-1-gb0552751 (a.k.a. `master`)
### Issue description
I'm trying to build the la…
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### Installed product versions
- Visual Studio: 2017 Professional 15.8.2
- This extension: 0.4.55
### Description
#version declarations more recent than 430 are unrecognized, generating a red sq…
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Compiling on Windows, though these issues aren't Windows specific.
Can have Visual Studio proj/solution when it works, if you'd like.
DXVK Issues
1. The following files are missing
#includ…
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As of glslangValidator 7.10.2984, the HLSL `earlydepthstencil` attribute (see https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/sm5-attributes-earlydepthstencil ) is unsupported when compi…