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**Describe the bug**
Lower tool draws the circle but has no effect. The other tools work fine.
**To Reproduce**
Make a new terrain.
Use the lower tool.
**Environment**
Win10/64
GTX 1060/6gb…
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After just upgrading to version 1.7, from 1.6.1024 (I think) and also changing the renderer from DX9 to DX11, I've got some strange shadow behaviour, where the shadow disappears when the camera is mov…
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Godot 3.2 alpha1
While updating the demo project, I noticed detail layers have a tendancy to disappear while painting, with an internal Godot error printed in the console (which I forgot to pick up…
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Hello,
When trying to load an heightfield from a 2K heightmap the stepPhysics line gets unberably slow (it goes from 3ms (1K) in the logic update loop to 12ms (2K). The terrain size is 1024 (m). Is…
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![Screenshot 2020-11-22 114145](https://user-images.githubusercontent.com/69606701/99906001-61c23480-2ccc-11eb-94e6-60fd621f3832.png)
Red dot = bad water or bad terrain (either missing chunk, or no…
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Looks like the placement doesn't take into account the height of the terrain object itself. I fixed it by changing any instance where the heightmap was sampled to include it.
Example:
```csharp
i…
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![official-source-keeper-lair](https://user-images.githubusercontent.com/9084377/59966314-16c25180-951b-11e9-8376-b1f2da5af3c1.gif)
We need to render Source Keeper lairs
https://docs.screeps.com/a…
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I'm pretty sure this is my fault, and not the plugin's fault, but I was searching the internet for a fix for 30 minutes now and I'm clueless.
I installed the plugin, generated a terrain, painted it…
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As far as I understand, level of detail (LoD) in Godot is currently achieved by using an existing feature named `draw range` in GeometryInstance, and having multiple instances of the same object at di…
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Is there any way to make your plugin work on a large scale screen? I'm on a 4k and I cant use the terrain generator at all because the window doesn't scale with the sliders and buttons (they are all h…