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Hello,
First of all, thank you very much for your work.
I could not make it work with different people shapes. For instance, for this image https://drive.google.com/file/d/1G7nqa4KO8JQpwtpt-iL3lZ1…
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```
What steps will reproduce the problem?
1. cant find the correct variables
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operatin…
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```
What steps will reproduce the problem?
1. cant find the correct variables
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operatin…
-
```
What steps will reproduce the problem?
1. cant find the correct variables
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operatin…
-
```
What steps will reproduce the problem?
1. cant find the correct variables
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operatin…
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### Describe the project you are working on
A 3D space game with many large and small collidable meshes.
### Describe the problem or limitation you are having in your project
- Creating a Tri…
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# Context
- 0x-lauch-kit running on a external machine running ubuntu 19.04 using `mesh:7-0xv3` on Kovan testnet (42)
- modified another 0x-launch-kit-frontend only instance to support a new token…
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Previously in issue #3 the goal was to streamline meshing and support transparent blocks, better ambient occlusion and make voxel chunks more dynamic. But shortly after @mikolalysenko released https:/…
shama updated
10 years ago
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### Describe the project you are working on
A kart racing game
### Describe the problem or limitation you are having in your project
You have a 3d model with many, many meshes, so you need to…
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### Godot version
v4.0.beta11.official [91713ced8]
### System information
Windows 10, Mobile mode
### Issue description
Multiple pass shader materials where both passes make use of instance unifo…