-
## 🚀 Feature
Create a vanilla version of the Iterative Closest Point Algorithm: https://en.wikipedia.org/wiki/Iterative_closest_point
To have a reference:
- https://gist.github.com/bougui505/e4…
-
We appreciate you go through Apollo documentations and search previous issues before creating an new one. If neither of the sources helped you with your issues, please report the issue using the follo…
-
Intro
---
Building off of #197, we'll want to add something akin to [`PointCloudShading` in CesiumJS](https://cesium.com/learn/cesiumjs/ref-doc/PointCloudShading.html) to Cesium for Unity. This wi…
-
**Context**
F3D supports many file formats, but they are many that F3D does not support, lets add supports for these formats!
**Help wanted**
Not an usual help wanted issue, but if you are famili…
-
-
@QingyongHu i have few queries w r t sampling feature
Q1. As mentioned in the paper you have perfomed random sampling sinc the point cloud density was 10^5 , should we make change in the source code…
-
Thanks again for providing the code! ⭐
I've successfully connected two depth cameras in Unity, and the calibration process is underway, detecting the April Tag. However, the **calibration accuracy …
-
Hi,
I would like to use point clouds to find a planar surface, then use the plane coordinate as input to move a robotic arm.
I can follow this code to get pc data.
https://github.com/3dtof/vox…
-
Hay mate,
Feature requests if I could.
I have had a look at the code, and im still starting out, so this is a bit above me. I will probably break it if I changed anything.
I think it would be ben…
-
Hi, I tried out SimpleICP and it seems to work very well for my problem. The only issue with SimpleICP for me is that it's very slow due to not being batched (as I need a distribution of ICP results).…