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Right now unless I'm missing something there doesn't seem to be a way to get at vertex / index data from a `RenderSystem` - its `TriangleScene` field would provide this but the field is private.
Al…
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This is effectively a sub-project of FXGL, developed in the `fxgl-tools` module.
- [x] ~DialogueGraph syntax check: for example that there's at least 1 path from start to end.~ The check of incompl…
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### Describe the project you are working on
A game featuring extensive note-taking (powered by `GraphEdit`) tools for the player.
### Describe the problem or limitation you are having in your projec…
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Hello Adrian, Rikard, and contributors,
I'd like your opinion:
If we have a node in a 3D scene, and it has many descendants (a sub tree), what should happen when we apply opacity with a value less t…
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I downloaded the CLEVR-1.0 dataset without the images. Is is possible to use the scripts in this repo to generate the corresponding images?
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In my project I hid 3d-force-graph links and implemented my own using buffered objects because of performance problems. That includes updating positions through onEngineTicks e.t.c.
But I can't seem …
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```
http://developers.poonya.com/forum/viewtopic.php?f=11&t=72
Scaling by (-1,1,1) is the approach suggested to fix what the Max exporter, or
at worst the three.js importer, should(?) be doing. This…
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Currently when you use set_bone_position() the bone will adopt the position and rotation of whatever bone it is parented to.
A solution would be to add a new parameter to allow for the bone to keep…
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**Describe the bug**
A clear and concise description of what the bug is.
I encountered the error of undefined reference to `google::kLogSiteUninitialized' after I run ninja when following the instru…
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Forum user: "In my game I create objects at runtime that are defined by some player actions. Those objects are combination of other objects, and I use the scene graph to be able to easily manipulate t…