-
For some reason the UV when importing to UT4 messes up on some areas, some of the texthres become way too small or way too big, and also I'd like to know if there could be a way to import other areas …
-
eusru updated
11 months ago
-
Using VMC protocol with Vseeface, the tracking works in editor and in the active level editor viewport. However after packaging the project, the model loses tracking. Included are the log for packagin…
-
It is very unclear what is the shader flow of TFX 4.0.
It seems that the main shader procedure in the lib source is missing and what I found in the effects dir of the sample is very unclear.
C…
-
A working implementation of Parallax Occlusion Mapping (POM) with self-occlusion/self-shadowing will release the bounty of $100 on Bountysource.
Suggested implementation (Optional):
- An option t…
-
# Description:
Colouring terrain blue does not make it water!
This is has been put on hold whilst I work on some other stuff but a basic approach would be to have a second water sphere on the world w…
-
Hi,
Just clone this project, and got this error when trying to do a HTML5 export a new project :
"error: D:\ue4-4.24.3-html5\Engine\Platforms\HTML5\Source\ThirdParty\PhysX3\PhysX_3.4\lib-1.39.…
-
how to import animation like by **fbx** or other format?
when i import MMD model into **UE4** and create animation in other 3D software which output a` .fbx` file and it always tell me `Import failed…
-
Попробовал добавить в 4.26 - DesertHawk прыгает по карте, падает и переворачивается)
Может быть маленькую инструкцию, для напр. DesertHawk, какие первоочередные параметры настроить, после добавления …
-
I just wanted to check and see if you have an example project for dual contouring? This is the only project I have found that I can reference on implementing the algorithm in UE4, but I really don't u…