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If you follow the keyboard and mouse tutorial and implement a basic first person camera, the movement is incorrect.
![move](https://github.com/microsoft/DirectXTK/assets/6319937/5e66b889-4289-4c08-9…
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> I'd be more inclined to add SIMD versions of SDL_MixAudioFormat instead.
_Originally posted by @icculus in https://github.com/libsdl-org/SDL/issues/7704#issuecomment-1546728946_
The audio mixe…
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First off, awesome project! I am happy to look into contributing parts of this feature if necessary.
Due to the fact that Unity does not use MSBuild or support NuGet, it is currently non-trivial to…
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#### Imported from https://bugs.launchpad.net/bugs/1717814
|Property|Value|
|----|----|
|Reported by|[John Maruszak (veloklaatu)](https://launchpad.net/~veloklaatu)|
|Date reported|Sun, 17 Sep 2017 2…
twpol updated
6 years ago
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# Ludum Dare – Hour 17
http://mikecann.co.uk/ludum-dare/ludum-dare-hour-17/
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The access to the LoadedAssets dictionary allows me to unload assets as necessary from my subclass of ContentManager. However, I only recently noticed that the ContentManager keeps a separate, inacces…
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```
Story Description:
1.Sprite Animation Class.
```
Original issue reported on code.google.com by `vendett...@gmail.com` on 26 Jul 2012 at 1:24
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```
What steps will reproduce the problem?
1. Create a render target, attach it to the GraphicsDevice at 0.
2. Draw something.
3. Detach the same render target (pass null), then draw the texture from …
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```
What steps will reproduce the problem?
1. Create a render target, attach it to the GraphicsDevice at 0.
2. Draw something.
3. Detach the same render target (pass null), then draw the texture from …
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```
Again in defaultConfig.xml description of anim3.mul are wrong. The simplest way
is to use default 200 High-detail and then 200 Low-detail animations, but it's
also uncorrect (but it will really …