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I've been really impressed with this render lately, great work.
Is there any plans for doing a houdini plugin?
https://www.sidefx.com/products/houdini/
There is some documentation on it here, I h…
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Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
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**Describe the bug**
A clear and concise description of what the bug is.
Shape keys that use vertex groups are not exported with the target positions "baked" for the vertex groups, it seems to wri…
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1. Concept Development
Idea Refinement: Define the core gameplay mechanics, the setting, and the unique selling points of your game.
Story and Setting: If your game has a storyline or a specific setti…
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**Godot version:**
Godot 3.2.3
**OS/device including version:**
Windows 10 Pro v.2004 / Inspiron 7373 Core i7-8550U / Intel(R) UHD Graphics 620
**Issue description:**
When importing model…
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Is it somehow feasible to join the resulted set of convex hulls into one solid object without intersecting geometry? I am more than satisfied with outer shape that this addon does, however, there is b…
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# Barracuda PoseNet Tutorial 2nd Edition Pt. 3 | Christian Mills
This post covers how to implement the preprocessing steps for the PoseNet models.
[https://christianjmills.com/Barracuda-PoseNet-Tuto…
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```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
-
```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
-
```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…