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Some games are sold as multiple D64-images and in the case where these work for Kung Fu Flash it would be nice to be able to traverse through several D64 files using f.e. the Custom/Freeze button. Doe…
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In my previous project with rust on a STM32 I managed to place assembly code in ram. The code is compiled with gcc via build.rs and cc. And is more or less this:
```
.section .data
.global mode0
.…
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Thanks to the awesome @roblav96 for all this beautiful work back over at https://github.com/pilwon/node-yahoo-finance/issues/43 (in 2017 :sweat_smile:) Have added status [X]'s on each point to track …
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## Description
As far as i see, the current .m3u and Disk Control support relies on the fact that:
* all the disks are in the same .zip (so an .m3u is automatically created and disks are selected th…
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We'd love to help get Neohabitat running on the MEGA65.
Main differences of relevance are the internal 3.5" drive that can read 1581 disks, and the use of the on-board 100mbit ethernet interface,…
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Dear Sir,
first of all thank you very much for developing the REUPlusC2.
I never pulled a request before and I hope I´m doing right.
After many different tests, the REU seems to work.
However, o…
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The VectorConvertToLLVM pass is not converting the %85 = vector.extract %75[0, %83] : i1 from vector
to LLVM dialect. It appers the conversion code converts only 1-d types.
```
module {
func.fu…
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Hi Exrom
I just noticed your project, which is very similar to my ai64_extractor (just added to github). We might take ideas from each other.. I have no sd2iec support yet, but it's in progress in a …
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It'd be great (for multiple reasons) if we could have a visual dump of all the art resources on the Caribe B disk.
One way to do this would be to translate mix.m to Javascript so that we can "rende…
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Not sure if it's my 64 or the KFF2. But when I load Sonic the hedgehog on my c64c the game crashes in random places. The game doesn't run more the 30 secs. It runs fine on my breadbin though. I'm goin…