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As usual, most (if not all) of these you've already seen and probably adressed. Just in case it might serve as a safeguard, lest you miss any of the many reports.
1. Cavalry isn't affected by the Mong…
Edaka updated
8 years ago
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### Description
Stable building script needed.
Stable can create cavalry units.
Loading attributes from JSON must be setted too.
### Acceptance criteria
- [x] Functional Script.
- [x] Attributes lo…
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This message currently shows seemingly randomly. To take an example case, a Cavalry with (what should be) 15 movement facing S was unable to move past 4 tiles. A save/reload fixes the issue.
The seve…
knoup updated
8 years ago
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So I got tired of not being able to holster my modded handguns, smgs, sawn-off shotguns, and laser pistols, so I made a bigger holster that fits guns of up to 12 volume. Has an encumbrance of 7 becaus…
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What steps will reproduce the problem?
1. sacrificing 1 troop type
2.
3.
What is the expected output? What do you see instead? Display issue. But it's
missing the cavalry and plague doctor icon…
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According to Funak, '1) Byzantine Cataphracts go obsolete at gunpowder.
2) Byzantine Basilica still has the great work of art slot (no idea if this is intended)'
I've no idea when cataphracts should …
Edaka updated
8 years ago
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### Description
Stable, Archery and Barrack buildings can create units. Units will be added to building construction queue.
### Acceptance criteria
- [x] Stable can create Cavalry units.
- [x] Archer…
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**DESCRIPTION:**
As of now, the players can't select any action to do in game, in order to be able to perform actions, we need to create de buttons to be used by the player.
**OUTCOME EXPECTED / ACCE…
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right now i think you don't get a movement bonus on enemy roads.
the question is if it has to be that way. on the one hand, granting the movement bonus would open up new strategies for scorched earth…