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Title says it all. Whenever i am looking for a specific gimmick or event names, i am always confused with the cluster of entries at my screen at once.
A good solution for this would be to add an o…
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Hi there,
I am coming from using QHierarchy and since it may have started to break in Unity 2022, there are some features on it that I feel are missing in your HierarchyPlus system. Some of which a…
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# GameLevel
대기실 목록(LoadingLevel) 구현
대기실 (WaitingRoomLevel) 구현
**게임(InGameLevel) 구현**
# GameObject
텍스트박스(TextBox) 구현
스크롤바(ScrollBar) 구현
# 기타
네트워크 통신 구현
사운드, 폰트
추가할 내용 있으면 덧붙이셈
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GameObjectにスクリプトをアタッチし、インスペクタからプロパティを変更しプレイモードに移行すると、変更が反映されていない。
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I'm working on a LAN solution using NetCode for GameObjects. Although everything works by entering the server IP manually, it would be great to have the NetworkDiscovery feature working again
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在热更方法 RunGame 里动态创建JBehaviour,最开始创建的前几个的Loop方法不会执行。
需要打包环境测试,在JBehaviour.cs里屏蔽掉如下代码:
//编辑器下可视化
if (Application.isEditor)
{
var id = AddClassBind(gameObject, activeAfter, typeof(T));
…
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Hi. I am experiencing very different behavior between Android devices regarding Geospatial Localization. The Geospatial Anchor in the scene is placed at the center of the field of an open soccer stadi…
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when the gameObject with cointain "pullToRefresh" component, going to be deactive and then activate, the scroll stucking, I've found a soloution for it and send a pull request to it.
Thanks.
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Maybe I didn't understand something, but I think it isn't right
```
case Visibility.Hidden:
base.gameObject.SetActive(value: true);
this.C…
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-Should create a folder with generic and/or reusable classes and methods.
-Should extract and abstract all methods that can be used by two different GameObject (knockback on damage for player and ene…