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macOS
10.14 Beta (18A326g)
```bash
cmake -DCMAKE_BUILD_TYPE=Debug -DVULKAN_LOADER_INSTALL_DIR=/Users/but0n/vulkansdk/macOS/lib/ -DMOLTENVK_REPO_ROOT=/Users/but0n/vulkansdk/macOS/lib/ ..
-- Using…
but0n updated
5 years ago
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when i use it in veldrid-raytracer on window server 2019,it con't output *.hlsl.bytes and *.450.glsl.spv file.
but it can output *.glsl *.glsle *.hlsl *.metal file well . and the demo work on OpenGL…
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If there are spaces in the path to your project or in the path to the vulkan SDK, the custom build step won't work.
=>
"$(VULKAN_SDK)\Bin\glslangValidator" "%(FullPath)" -V --target-env vulkan1.1 -o…
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Why are `uniforms` in `sg_shader_uniform_block_desc` set manually ?
Maybe the could be set automatically during the compilation of the shader with introspection ?
Thank you in advance.
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```
GlslangToSpv.cpp:3200:30: error: no member named 'E_SPV_NV_cooperative_matrix' in namespace 'spv'; did you mean 'glslang::E_GL_NV_cooperative_matrix'?
builder.addExtension(spv::E_SPV_NV_…
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As seen in: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/252
The struct 'S' is a perfectly valid std140 layout
struct S
{
mat4 m1;
mat4 m2;
mat4 m3;
vec3 v;
float f;
};
B…
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```
>scoop install glslang
Installing 'glslang' (Overload400-PrecQual.1817) [64bit]
The remote server returned an error: (401) Unauthorized.
URL https://cvs.khronos.org/svn/repos/ogl/trunk/ecosyst…
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Execute the following on the files in the attached .zip:
glslangValidator.exe -D -V -e MainPs -g -Od -o foo4.frag.spv foo4.frag
Notice that the OpLines in the resulting SPIR-V indicate that all …
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Execute the following on the files in the attached .zip:
glslangValidator.exe -D -V -e MainPs -g -o foo4.i.frag.spv foo4.i.frag
Notice that while the #line directives indicate that the source ca…
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Would it be possible to change the project's general setup so that the C++ binaries go into the `.cargo/bin/` directory, instead of having them be built per project and per project profile?