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Currently the duration time is hard coded for anim input links. The slider just goes from 0 to this value. The simplest thing to do would be to replace the slider for a text box. Either do this or hav…
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### Describe the project you are working on
A 3D game.
### Describe the problem or limitation you are having in your project
The default AnimationPlayer behavior causes a lot of trouble when dealin…
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Hello!
Unsure if your still working on this, but I don't have enough information to fix this myself it seems. The player seems to have some kind of jitter when moving. I am unsure if that is just …
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In its simplest form `:animate [binding expression]`, when `expression` value changes, binding is bound to interpolated values between the previous value of `expression` and the latest one.
A Tween…
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We're already calling `Transform.ClearInterpolation()` in `PlayerController.Teleport()`, maybe that's not working as intended? I had similar issues in Mazing.
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Hello Devs,
I have a problem using the Articulation Body Feature, which I used to implemented a Universal Robot 10 model in Unity. The end point of this robot should run a straight line when a pred…
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using UnityEngine;
using System.Collections;
public class Zoom : MonoBehaviour
{
private float scale_factor= 0.07f;
private float MAXSCALE = 6.0f, MIN_SCALE = 0.6f; // zoom-in and zoom-ou…
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I tested Ride 4 (motorcycle game) in first person and found that I would need a further adjustment for camera rotation. Here's the problem: the VR viewport is rigidly tied to the motorcycle model (tha…
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## Motivación
Que al mover la carta en estado hovered, se incline a un lado y otro de forma fluida segun la distancia de desplazamiento.
## Criterios
- [x] Inclinarse hacia el lado contrario a…
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* torch-image-lerp version: 0.0.3
* Python version: 3.10.14
* Operating System: macOS 14.5
### Description
Running the "Sample from image" code from the README gives an error due to unexpected…