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You can see shadows (players included, like WH) through walls and blocks.
**Links to video**: https://drive.google.com/file/d/16LNLFUkogU0dSk7zyvAqCQ2D9j4i3xIH/view?usp=sharing
https://drive.googl…
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I created two defaults that I think work better for defaults in case they are usefull.
I'm creating 3D models with lumalabs.com/genie and I thought others might like.
first is the viewer.
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I'd like to see 'textures-power-2 None' being the default value for all desktop builds, all modern, desktop GPUs support non-power-of-two textures, and they have been supporting it for at least 10 yea…
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so I tried using this with a wacom tablet instead of a laptop-trackpad; historically I wouldn't have tried it with geometric tools, only paint, but i was pleasantly surprised
(EDIT summaries inline…
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异常类型
运行时异常
手机型号
一加-
手机系统版本
Android 12.0
implementation "com.tencent.bugly:crashreport_upgrade:latest.release"
#### 复现路径
自定义bugly升级UI后 确定按钮无法点击 Android12 其他…
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looked into the skyboxes part - seems to be not an overlap issue anymore but an issue of the room's triangles being handled as the skybox is changing opacity - it is now fine in the non …
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```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
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```
Ogre 1.7 has screen space ambient occlusion (SSOA) example. It would be good
to create a similar example in GameKit.
Also, might be good looking into this one (see attached)
http://blenderarti…
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Hi Dinesh,
Thank you for sharing such nice work.
Although while doing inference I noticed one anomaly (but maybe I am missing some settings).
The model predicts PesonKeypoints even though the targe…