-
I used howler.js in a HTML5 game, and find an issue in ios (we test it in iPhone 5 / 5S / 6 / 6S, with Chrome and Safari):
When a player is playing the game, and someone call in. If player refuses …
-
```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/…
-
**Describe the Bug**
After installing react-native-track-player and creating dummy.swift and creating a bridge, I get the following error:
`/ios/Pods/SwiftAudioEx/Sources/SwiftAudioEx/QueueManager.s…
-
```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Inform…
-
```Zero-K.exe Information: 0 : Checking for self-upgrade
Zero-K.exe Information: 0 : PackageRefresh complete - packages changed
Zero-K.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/…
-
### Important Information
Provide following Information:
- mpv version: 0.34.0
- macOS Version: 12.0.1
- Source of the mpv binary or bundle: macOS build by stolendata
- If known which version o…
-
```[t=00:00:00.000000] DetectCores: cpu mask ff
[t=00:00:00.001897] [CpuId] found 4 cores and 8 logical cpus (mask: 0xff) of type general
[t=00:00:00.001912] [CpuId] setting logical cpu affinity m…
-
I've heard a couple of companies point out that one of the problems that makes it hard (at least harder than it could be) to do **post-production of videos** in Web browsers is that there is no easy w…
-
I know this is a bit more of a Godot issue and a bit less of a SwiftGodot one, so I apologize for that. Historically with other engines I have used a bespoke Event/Message broker to inform objects in …
-
My server's been been working great on my MacMini, thanks to this repo! With few friends we've started building a village, with people connecting at various times. It would be a shame if all wonderful…