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### What happened?
There are some strange rendering artifacts that appear on flat surfaces. They look like "screen-space" lines that depend on the view direction.
### Reproduction steps
Start the f…
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This project aims for compatibility with Cycles material/texture nodes, light settings, camera settings and so on. The Cycles scene reader is not a single class or function, but rather a project to fu…
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**Godot version:**
master
**OS/device including version:**
Android (zerofltexx Ressurrection OS 9.0; matissewifi Lineage OS 7.1)
**Issue description:**
While the shader looks correct on…
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Hello,
I have been trying to use your library for some batch analysis of some CLSM data, and in order to do so effectively, I have been trying to use the remove outliers function in order to help r…
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I've been using blender for a long time now but one thing I never understood very well is the Traceback Errors which I am getting when I do the testbake, been trying to learn more and more about Blend…
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Hi,
While I can certainly work around this issue, I feel like allowing PbrMaterial.Load to require specific file names (color.png, normal.png, etc.) restricts how I want to organize and import thin…
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The vegetation surface roughness (z0) of deciduous trees is close to the z0 of the ground when the trees shed their leaves. This is in contradiction to observations, which even observe an increase of …
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In my project I noticed that the alphaMap is not working correctly.
though this only occurs on 3d models (I've currently only tried OBJ models) with nested materials (i.e. model.children.material…
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## About
Hey,
I'm working on implementing SVGF for a GI effect I'm working on. So I think it would be very suitable for this project as a denoiser. Since it implements temporal reprojection as well,…
0beqz updated
7 months ago
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I hope this Feature Request is not something that is already possible, but I couldn't find a way in the documentation to do this.
**Is your feature request related to a problem? Please describe.**
…