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When I want to compile shader for instancing by 2MGFX tool I get there errors:
MonoGame\Tools\2MGFX\bin\Debug>2mgfx instancedeffect.fx instancedeffect.mgfxo
fail - IF src0 must have replicate swizzle…
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Implement connections of individual components and array elements.
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Original issue reported on code.google.com by `rene.lim...@gmail.com` on 11 Jan 2010 at 6:08
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The water shader is not the greatest but looks ok from heigh altitudes.
However nearby the shader effect is not attractive. Some form of scaling of
the shader effect would be great so that water l…
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It would be nice to be able to provide custom shaders for colormap or tilemap.
I see multiple features from that:
* slopes from hillshade layer like this https://i1.wp.com/geogeek.xyz/wp-content/upl…
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Making this on Hamish's Behalf.
Hamish was trying to displace a mesh with a video texture on it. Using PBS Displace gives that PBS shading/coloring on the mesh with the video that he would like to …
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Implement the feature _"Bevel edges by shader, with a threshold to ignore edges in a certain angle"_ in the [features poll](https://forums.luxcorerender.org/viewtopic.php?f=5&t=308).
Discussion and…
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Create a cartoon technique which uses two shaders, a cell shader and an outline shader, to create a cartoon effect. The cell shader could initially be simple with only one Light type and basic color m…
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Add the ability to change the shader of the segment
Example: If you change the segment from ground to bridge and remove the _n texture (for roads that have it) this problem is solved
![Image of…
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Need an appendix or section in the spec that documents how shaders should be
specified from an
external API, i.e., Shader, ConnectShaders, ShaderGroupBegin/End.
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Original issue reported on…