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**Godot version:** 3.0.3
**OS/device including version:** Windows, 7, 32-bit, Intel HD graphics (coming with Lenovo L570).
**Issue description:** In 2D: added a ShaderMaterial to a b…
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Godot's depth parallax is really terrible. However there are alternative glsl algorithms that might offer superior results
https://github.com/piellardj/parallax-mapping
https://learnopengl.com/A…
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### Describe the project you are working on
I am working on a dynamic shader based roof cutting system for my levels that exposes the interiors of buildings,caves,etc...
This is an old gif showing h…
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Hello, I am a developer interested in graphics rendering and animation effects. Recently, I have been searching for a tool or library that can achieve visual effects such as image particle flowers and…
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It seems like the particles drift left and upwards on mobile devices (both android and ios). I'm wondering if this is caused by the browser scaling the gl viewport to compensate for high dpi screens? …
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### Describe the bug?
Whenever a texture is present in the Detail albedo slot of a PBS Metallic shader the textures become full white viewing it normally. However, appears correctly when viewed in …
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### Increasing Access
Once support for framebuffers is merged in https://github.com/processing/p5.js/pull/6072, it would be great to show a more artistic example of what it might be used for. Curre…
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**Describe the Issue**
I'm hitting SYNC-HAZARD-READ_AFTER_WRITE in the validation layers for VK_LAYER_KHRONOS_validation, while using the [VK_EXT_fragment_shader_interlock](https://registry.khronos…
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### Godot version
4.0.2 stable, 4.1.dev1
### System information
Linux Debian 11, Vulkan, NVIDIA GeForce GTX 1050
### Issue description
Hi,
I have a problem to change the color of manually emitte…
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This works fine when layerType = Infinite. Probably something to do with how the mirrored effect is created.