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When using the following vertex shader (_snippet_) via MoltenVK, I get `"Argument buffer resource base type could not be determined."`:
```glsl
layout(binding = 2) buffer Index16Buffer {
uint…
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Hello, for the past couple of hours I was trying to use spirv-cross to get shader reflection info, and I got some really weird data. It seems that only the version value in compiler is correct. I also…
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**A simple use-case of the new feature**
Using SPIR-V, you may be able to use other languages then glsl, eg. HLSL. It should only be enabled if you have OpenGL 4.6 or higher. SPIR-V is also cross…
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Assume you have such shader (HLSL, later compiled to SPIR-V with DXC and finally cross-compiled to MSL)
```
[numthreads(1,1,1)]
void CS_Sample(int3 DTid : SV_DispatchThreadID)
{
uint3 threa…
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## Description
Recent version of RetroArch failed to build on s390x arch. Previous version compiles fine.
### Expected behavior
Compiles fine on all primary arches.
### Actual behavior
…
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Disclaimer: I'm new to this area, please excuse any mistakes!
## Background
After https://github.com/KhronosGroup/glslang/commit/7a914ce9261dd591ec793df42b5aba11d6c02848, glslang emits a new `Op…
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**Is your feature request related to a problem? Please describe.**
I've tried gfx-hal, and that is good library. But wgpu is much easier to use than gfx. I prefer wgpu and I know clearly I only want …
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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For some cases, it could be interesting to go in the opposite direction (SPIR-V to DXIL), what would you believe would be the level of difficulty in implementing this?
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Compiling mpv-git with Clang-16 (7d26f9e1329f981ed43eb31f66891702de2f6470) on CachyOS, I get the following two stack dumps:
1) First dump:
```console
Stack dump:
0. Program arguments: cla…