-
**Describe the bug**
The Simple AR example scene has an ifdef for Unity Editor and then only reacts to mouse input, not touches.
This breaks a) touchscreens on Desktop devices b) frameworks that sim…
-
So instead of demanding that Unity immediately implement the new features for ARKit 4 that were released during WWDC today (as is tradition), I decided to try and see how far I can get with Extending …
-
The Unity XR Plugin version matching is a fragile process. The documents should at least list explicitly version combinations that have been found to work.
Bonus points for listing guidance on ver…
-
ARinterface is really old and was just the first attempt. It is discontinued (but nobody ever dropped a note about this fact)
Unity states: ARFoundation will be the official AR Crossplattform solutio…
-
A benefit to just jumping straight in and letting Unity's existing ARFoundation handle the rotational tracking, is that we could also easily turn on positional tracking for devices that support it, an…
-
**Describe the bug**
If ArFaceManager is enabled, the ARCameraManager TryAcquireLatestCpuImage(out XRCpuImage image) function stops returning true after 3 seconds of running.
**To Reproduce**
St…
-
When running an ARFoundation ARCore app on my android device, the screen stays black and I get a system popup saying "This application requires the latest version of Google Play Services for AR". Howe…
-
Unity 2019.3.14f1
ARFoundation 4.1.0 preview 2
iPhone 7 iOS 13.5.1
Latest samples
![IMG_3774](https://user-images.githubusercontent.com/37521206/86903998-48b05100-c13a-11ea-95de-4054418634ec.PNG)
…
-
Are there any demo scenes? No build scenes?
I would expect a project that you could build and run after cloning...
-
Does not work atm because the used example component "PlaceMultipleObjectsOnPlane" only supports touch input.
![image](https://user-images.githubusercontent.com/5083203/83974262-65175e80-a8ec-11ea-…