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Because I don’t understand the code, and I don’t know how to install and configure the code running environment, you have explained it, but it is difficult for us who do not understand the code in non…
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# Necromancer's Backpack
A user wants to combine the cloak from my mod with a backpack from yours.
## Is your feature request related to a problem?
- Yes - the inability to wear both the cloa…
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Hi Ruyo / anyone,
I have a wrist twist issue - anytime the hand twists the wrist mesh also twists severely (screenshot below).
I tried importing my character to Blender, added bones manually and…
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Hello
I would like to try the addon but I have dependency problems, the system is debian/sid, I don't intend to run blender with root privileges to install python packages (btw ensurepip is disable…
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**Is your feature request related to a problem? Please describe.**
I have a character model where I'm using the Rigify add-on to generate my rig. Rigify is an auto-rigger, and one of its main feature…
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### Godot version
4.0.beta12.mono.official [3c9bf4bc2]
### System information
Windows 11, RTX 2060 SUPER, Forward+
### Issue description
![importedresult](https://user-images.githubusercontent.…
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i am using blender 3.2 while i am unchecking (delete meta rig) and generate. it is showing python [ERROR] mpft.init .......................................:unhandled crash
[issue.docx](https://gith…
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**Describe the bug**
The glTF exporter incorrectly binds meshes that have been bound to a rig using Bone parenting and the rig is not in bind pose when the exporter is run. This is particularly …
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### **_**I've tried 4 different times to install, ive reinstalled both blender and the addon and each time it gets a decent way through before getting stuck
i have found this type of error while down…
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Some prebuilt models have some incorrect / incompatible eye rigging:
![unknown 1](https://user-images.githubusercontent.com/80061436/113003483-affbae80-916a-11eb-81b0-be034ca9f3f1.png)
Should be able…