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### Description
### Your environment
* ROS Distro: Melodic
* OS Version: e.g. Ubuntu 18.04 on VirtualBox
* Binary build
* Unversionned
### Steps to reproduce
- Install moveit_tutorial…
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When I add a lot of objects to a scene, the models start twitching within their bounding boxes, as seen here...
![twitch](https://cloud.githubusercontent.com/assets/25212/15518682/e47e2c14-21b2-11e6-…
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I'm trying to extend this addon with vector field for terrains similar to the technique [in this video](https://www.youtube.com/watch?v=In1wzUDopLM
) (from 5:00 to 15:00 but the whole video is useful…
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Thanks for the new build. I got an exception on my first send:
![image](https://cloud.githubusercontent.com/assets/981570/2617509/42ca0da4-bc13-11e3-9723-54544c82df5a.png)
Details:
See the end of t…
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**Is your feature request related to a problem? Please describe.**
Currently, it is not possible in MoveIt to have collision-aware inverse kinematics, i.e., inverse kinematics solvers that include en…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1526)) by Andrei Haidu (Bitbucket: [ahaidu](https://bitbucket.org/%7B825ae8d9-4737-437d-9090-…
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## Describe your environment
(if applicable)
* Operating system: Windows10
* Python Version: 3.10
* CCXT version: 4.0.89
* Freqtrade Version: 2023.6
## Describe the enhancement…
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I finally got around to updating Baxter's ikfast plugins using the new #37 but unfortuantly I have found that the change has caused the IK solver to be incredibly slow. I suspect the robot the PR was …
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We are expecting torques references to be equal to the measured one on the iCub.
Unfortunately during some experiments we are not seeing zero error, and this does not seem a simple delay.
I attach so…
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Taken from #2097:
> [...] I think most people would prefer if the collision environment was simpler and the collision environment not split into robot and world.
I don't see a need to give up on…