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this is the code to generate buffergeometries:
```
const boxList = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
const depth = 0.1;
const width = 0.017;
return
{boxList.map((i) => {
c…
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Hi! I tried to reconstruct a mobile tower using a Meshroom. And I found that this tower was completely ignored during the reconstruction of the depth map.
![image](https://user-images.githubusercont…
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To reproduce, create a new Q3 map, add the "base_support" texture collection, and texture some brushes with "x_support2". Deselect them also (they seem to write depth when selected.)
Here is the re…
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Follow up work to https://github.com/dask/dask/pull/7595#pullrequestreview-670702731
> Follow-up work could include:
> - computing layer length without materialization
We want to do this because …
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CTDwall.R should not define surveys -> move to CTDwall-setup.R
corresponding map of stations per survey to CTDwall-setup.R as well.
Issues to flag (in datasheet-database really): Discrepancy betwee…
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Thank you for your excellent work, network design gives me a lot of inspiration.
But there's one thing I never understood. I noticed that the training loss function in the paper only focuses on pixel…
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Dear authors,
I'm wondering if I can initialize the depth values and camera poses differently? Currently I have some predicted depth map and camera poses from other methods and want to make use of …
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Hello,
I'm trying to make a 3D map of the environment using the d435i realsense_camera and rplidar I have. And I can extract the map just fine. I am trying to navigate on this map. A question that …
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Hi! I look through some discussions in the MiDaS repo's issue and summarize the steps to obtain absolute depth from the estimated dense inverse depth. Am I right?
Step 0: Run SfM to get some sparse…
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Because of how map rendering works, walls can be drawn over the `Roof` layer:
Map rendering should be changed to use a depth buffer approach instead of trying to draw each entity in the proper or…