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The font worked well until I try to bake thousands of (Asian characters) moderately big characters (32 pixels) into the atlas. With Vulkan the texture is stretched vertically so it renders garbage. Wi…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Black lines and artifacts appear on the background while moving underwater. It
only happens …
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if I open a door that is closed completely and reclose it again it isn't fully closed. There's some space left.
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Computer Information:
Game Version 8.0.6
Linux KRAKEN 4.20.7-arch1-1-ARCH #1 SMP PREEMPT Wed Feb 6 18:42:40 UTC 2019 x86_64 GNU/Linux
GTX 1080 using nvidia 415.27-5 (confirmed Eco is using it and n…
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Elite Dangerous: In Windows 10 and 11 it runs fine using DX12 with openvr_fsr v1.3. Any version beyond this, openvr_api.dll is not loaded and Elite runs in pancake mode (no VR). Not checked if **panca…
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```
What steps will reproduce the problem?
1. Open Demul
2. select and load game
3. Demul has stopped working
What is the expected output? What do you see instead?
the game loads but when the game s…
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# Compatibility Report
- Name of the game with compatibility issues: Like a Dragon: Ishin!
- Steam AppID of the game: 1805480
## System Information
- GPU: GTX 1070
- Driver/LLVM version: nvidia…
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**Describe the bug**
If sample video has close to no movement (aka static image), specified in encoding parameters bitrate won't be followed properly.
Similar problem was described here long ago: ht…
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**Version/Branch of Dear ImGui:**
Version: Latest
Branch: docking
**Back-end/Renderer/Compiler/OS**
Back-ends: imgui_impl_win32.cpp + imgui_impl_dx11.cpp
Compiler: MSVC
Operating System: W…
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```
I propose changing the GDB format and how it is handled to allow for multiple
exe's per profile.
Something along the lines of
Profile "Game"
Executable "game.exe"
Executable "game2.exe"…