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## 背景需求
为了尽可能降低网络延迟并优化玩家体验,大型多人在线对战(PvP)游戏经常采取在全球范围内部署服务器的做法。这种布局确保了玩家可以连接到地理位置邻近的节点,以获得更流畅的游戏过程。然而,为了丰富游戏的趣味性,在网络延迟允许的前提下,来自世界各地的玩家也应有机会加入到同一场对战中。这就将游戏内的匹配逻辑带入了一个全新的复杂性层级。
以往,OKG的director系统各自独立运行于每…
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https://crash.limetech.org/zx2mhp4vlabn
The server crashed the moment I killed a spitter on dead center with a fire axe. It was a versus game. Accelerator is suggesting it's likely a gamedata fault…
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Hey, I was wondering why the repeat feature was removed, as it now takes ages to increment
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**Describe the bug**
在战斗胜利后,触发战斗的怪物仍存在在场景中, 再次攻击则游戏卡在进入战斗的过程中.
**To Reproduce**
客户端版本2.5.0, 服务端使用[47ef405](https://github.com/EggLinks/DanhengServer-Public/commit/47ef4051d60006cf871e3db73d0eb760…
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Hi again!
Thinking about incorporating support for this plugin in [csgosl](https://github.com/lenosisnickerboa/csgosl), is that ok with you? Proper mentions of course on home page and in the csgosl…
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Hi, I'm not sure why, but my server is crashing.
Things i tried:
I've restarted the docker container,
i've `chmod -R 777` to both folders `server` and `data`
i've also tried without success th…
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would be neat to have a metrics dashboard of some kind
things to track:
- active users
- server health metrics
unclear:
- use a service?
- roll our own? (could be fun, could be... awful)
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**Description:**
Last time I have same problems, like in https://github.com/TrinityCore/TrinityCore/issues/9127. With server population 2k+, I have update time diff spikes anywhere from 150 to 500+ e…
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```
満点: 450 / 通過チーム数: 0 / 依存: なし /
補足事項:
問題:
近年のゲーム市場拡大に感化され我が社でも仮想遊戯開発部が新設された。
新サービスに向けてオンラインゲームを試作し、制作環境での複数人対戦は仕様書通りの動作が確認されている。
しかし、ステージング環境ではなんらかの設定ミスにより動作に支障が生じた。
原因を調べ、仕様書通りに動作するようにして…
bgpat updated
6 years ago
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### Expected behavior
The server should tell the connecting client that something went wrong and go on with the day.
### Actual behavior/symptoms
https://github.com/Segs/Segs/blob/915f9096beec4de62…
dracc updated
5 years ago