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So that people won’t have to muck around within the package, add assembly definition files. One that should only be linked to in the Editor, another for all platforms.
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### Describe the project you are working on
Porting c# godot projects to various platforms including the PSVita, the 3Ds and more.
### Describe the problem or limitation you are having in your proje…
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# 杂谈 System.Drawing.Common 的跨平台性(关键词:libgdiplus / .NET Core / Mono / Win32 / Linux / ……) - walterlv
杂谈 System.Drawing.Common 的跨平台性(关键词:libgdiplus / .NET Core / Mono / Win32 / Linux / ……)
[https://bl…
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[Error :Il2CppInterop] During invoking native->managed trampoline
Exception: System.TypeInitializationException: The type initializer for 'Bloodcraft.Systems.Experience.LevelingSystem' threw an exce…
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### [REQUIRED] Please fill in the following fields:
* Unity editor version: 2021.3.29
* Firebase Unity SDK version: 10.0.1
* Source you installed the SDK: Unity Package Manager
* Pro…
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See https://github.com/wixette/isb/issues/7
How to automate a process to ensure that SeedLang has no such issue?
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I tried these two blocks of code in WebGL, but both throw an exception (they both work perfectly fine on desktop). Is the source code for the webGL demo available anywhere? Maybe I could copy the code…
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NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
![WX20240626-135423](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/74600440/b24058…
mlzhp updated
2 weeks ago
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The sequence...
* Opening a socket: Invoke() on a method calling `await _webSock.Connect();`
* Sending messages: Calling `_webSock.SendText(msg);`
* Closing the socket: Invoke() on a method calling…
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### [REQUIRED] Please fill in the following fields:
* Unity editor version: 2020.3.10
* Firebase Unity SDK version: 8.1.0
* Source you installed the SDK: unitypackage
* Problematic Firebase …