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Several tests on macOS were failing to load the `ignition-rendering*-ogre2` plugin (#62), which has been fixed, but now the [GpuLidarSensorTest.VerticalLidar/ogre2](https://build.osrfoundation.org/job…
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```
Hi
The patch below enable gamekit to be build on Maemo5.
-This patch is mainly based on the patch #3016143 from Ogre that you can found
here
http://sourceforge.net/tracker/?func=detail&aid=3…
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The FrameScheduler Changed many things about how logging works, but there are a few more desirable features.
If possible direct Ogre to log to its thread specific logger.
Add metadata about log leve…
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Little request:
The ability of adding fog to a map and enabling/disabling fog in the settings would be nice :)
Edit: Or, as I just was told older RoR versions had fog, fixing it :p
It looked like thi…
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SPIR-V has language that allows to extract the OpTypeImage via OpImage from OpTypeSampledImage, which allows the recombination to a new OpTypeSampledImage with a different OpTypeSampler
therefore s…
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```
Hi
The patch below enable gamekit to be build on Maemo5.
-This patch is mainly based on the patch #3016143 from Ogre that you can found
here
http://sourceforge.net/tracker/?func=detail&aid=3…
-
```
Hi
The patch below enable gamekit to be build on Maemo5.
-This patch is mainly based on the patch #3016143 from Ogre that you can found
here
http://sourceforge.net/tracker/?func=detail&aid=3…
-
```
Hi
The patch below enable gamekit to be build on Maemo5.
-This patch is mainly based on the patch #3016143 from Ogre that you can found
here
http://sourceforge.net/tracker/?func=detail&aid=3…
-
```
Hi
The patch below enable gamekit to be build on Maemo5.
-This patch is mainly based on the patch #3016143 from Ogre that you can found
here
http://sourceforge.net/tracker/?func=detail&aid=3…
-
Hi!
I get an infinite loop in ParseDescriptorBlockVariableUsage when trying to call spvReflectCreateShaderModule() on the code below. It seems that it's the array passed to "FailFunc" that upsets it.…