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# Project description
The Secret Collective will be developing a virtual experience that allows users within Secret Network to view their NFTs on-chain. Our objective is threefold:
1. Continue b…
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Probably related to https://github.com/Verasl/BoatAttack/issues/17
One of the devices i tested this on had no water visible at all. Other devices worked fine.
Device model: OnePlus3
OS: Android 6.0…
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Cesium already has excellent support for streaming terrain and imagery, but there are lots of ways we can improve it. This issue catalogs the many ideas and possibilities. Have ideas or want to get …
kring updated
4 years ago
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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### Minecraft Version
1.20.1
### Iris Version
iris-mc1.20.1-1.6.8
### Sodium Version
sodium-fabric-mc1.20.1-0.5.2
### Operating System
Windows 10
### What is your GPU?
Nvidia GTX 1050ti
### …
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# Feature Request
This is a follow-up to https://github.com/ValveSoftware/Proton/issues/1803, where intrepid users and devs like @ColdPie1, @Loacoon1 and @pedrofleck investigated surround sound suppo…
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**Describe the bug**
vncviewer ver.1.9.0, vncviewer from "ThinLinc 4.10.0" and vncviewer from "ThinLinc nightly build" load X server almost at 100% on ARM client.
**To Reproduce**
Run VNC session…
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See if Futile can be used in 3D, or rendered onto a 3D surface as a texture... it might require doing raytests with touches and turning them back into touch events, or something like that.
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Hi,
I’m trying to use Electron’s off-screen rendering feature as described in this example: https://electronjs.org/docs/latest/tutorial/offscreen-rendering.
It says:
> Offscreen rendering let…
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If you use 1x or 2x game looks smooth, no skipped frames.
When the internal resolution chosen is higher than the output window, it starts skipping frames.