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This is still a problem on OSX 10.13.6. I can't use input mapper to bypass Steam. Steam suggestions say no changes needed to run. Essentially the controller works fine when run without SMAPI: in this …
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![image](https://user-images.githubusercontent.com/10168645/88381652-725eae80-cdaf-11ea-98ba-d416e8de9d03.png)
the only possible way to set pads to `joystick move` is to apply template, but as soon…
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### Description
Open any file that contains editable code:
If I select anything text based in the code editor (a part of code or a string or a comment, doesn't matter) and start typing anything no…
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### Describe the bug
I'm using moonlight in combination with sunshine. Since today I got some audio issues. If I start a stream, the audio will stop after a few moments. This happens sometimes afte…
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#### Your system information
* Steam client version (build number or date): jeu. 25 janv. 4:55 UTC + 01:00
* Distribution (e.g. Ubuntu): Debian Unstable (previously Debian Testing)
* Opted into S…
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Hi.
For the last 2 weeks, launch options set in Steam on Half-Life and its mods do not work.
For example, if I set -noforcemparms to make the mouse input not horrible, it is not applied.
If I use -d…
ghost updated
7 years ago
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On windows, in my project, it seems inconsistent, but either Gyro will work or Godot button/axis inputs will work, not both together
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[Here's a quick video by Mennenth that better highlight the issue at hand](https://youtu.be/_Wae3Zzydas).
Under Steam Input API Mode, the Camera sensitivity in Portal 2 scale is very low- even at h…
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# Problem
I don't know if i'm missing a step or not, but when using `--openvr` when creating a gamescope instance while SteamVR is running, there is no new overlay in SteamVR.
## Steps
1. Open St…
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## Version of xpadneo
```
root@raspberrypi:/ # dkms status
hid-xpadneo, v0.9-175-g70ef8ee, 6.6.51-v7+, armv7l: installed
```
## Controller Model
- [ ] Xbox One S controller
- [ ] Xbox Eli…