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Generally the eGPU switcher works great. I have a Razer Core X Chroma eGPU with an HDMI monitor and a VR headset via DisplayPort and both work fine (as long as my GPU does not run out of VRAM and ther…
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Could be possible to use steamvr controllers as a way to keep tracking your hands when the leap camera isn't seeing them?
think about either vive trackers or wands tied to your forearm + a hand to …
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Hello,
I assume that your Feeder App only connects to a local SlimeVR, and I'd like to know if it's possible for you to offer at least one place where we can indicate an IP address where SlimeVR wo…
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On Windows 10 pro-64-bit, with HTC Vive: I followed the steps provided https://www.marui-plugin.com/blender-xr/#download and downloaded from those links. The plugin works fine before opening a VR wind…
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I'm trying to run vperfkit via Oculus on a Pimax. Reason is that some games can be modified to use the Oculus libraries so the game can be run without needing the very resource hungry "enable parallel…
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To get feature parity with the steamvr driver, we need to know the position of the headset. We can receive this data from vrchat via OSCQuery.
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Game works perfect.
Video: https://www.youtube.com/watch?v=APevkn82dQI
Gist: https://gist.github.com/supashang/6050de4e5ed8854f58d7152521048170
Steam ID: https://store.steampowered.com/app/517710/
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When you are touching the edge of the touchpad it doesn't detect that as a touch, because it wouldn't be able to determine the position of the finger. But if you proceed to press the edge so you trigg…
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I am getting an exception inside amdvlk64.dll when running hello_xr in debug mode. It looks like it could be related to enabled validation layers. The sample works as expected in release mode. This is…