-
WordPress 5.8 introduces a new Block-based Widgets Editor, and both our block bundle and the WordPress.com Block Editor conflicts with it at the moment.
#### Steps to reproduce the issue
1. Star…
-
- gui/gm-editor displays inconsistent information about split_x and split_y:
- split_x coord2d[17], while expanded the range is 0-15 of coord2d[17] (which has 17 entries)
- split_y coord2d[16],…
-
Please pardon my ignorance here I'm trying to find out if there is an easier way of reading the tile information for games whenever building an HD pack? When looking at a title sequence for a game I h…
-
The input/output fizzler(let's just call it the powered fizzler) behaves like a regular fizzler, but with the added property of sending an output when an entity passes through(the player, or specific …
-
### Description of Problem or Question
it fails to import some of the tiles, specifically in my experience from Call of the Wild: Cave Bend, Pig Pen, River Bend, Outhouse, Campsite. Any idea on how t…
-
Show the amount of tiles used of one type next to the corresponding tiles in the parcours designer. For this, the information about how many tiles are available should be given for each parcours set. …
-
_From @Diarandor on March 25, 2015 16:36_
Hi! I thought that it would be nice to have some button to glue several entities (or at least tiles) of the map editor; this option should be either a button…
-
Steps to reproduce:
1. Open the Replace dialog (Ctrl+H) and check the "Regular expression" checkbox.
2. Close the Replace dialog and open the Find bar with Ctrl+F
3. Now in the find field ent…
-
With the recent collision refactor, there is support for angled collisions in the collision resolution strategy. The engine logic does not quite support this yet, however. We should support angled obj…
-
## Summary
Most of the tiling-scripts for the desktop environment (like Kde plasma) use the window class to create exclusion lists, so it is possible to apply specific rules for each program.
keep…