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As a game developer I need a way to automatically calculate a path from one coordinate of a map to another to make navigating entities easier.
lycis updated
9 years ago
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For 2D pathfinding, the current `Path` type works fine, but if you want to do 3D pathfinding (with multiple overlapping floors etc.), the current interface is insufficient. In particular, I'm imaginin…
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https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers
https://gamedevelopment.tutsplus.com/series/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer--cms-882
https://gamedevelopment…
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**Description:**
I think it would be useful to have a 2D path editor built-in to the scene editor so we could design paths and make sprites/objects move on this path to the end, back and forth or ran…
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> `pathfinder.get_all_agents_positions()`
> Return an array with positions of all agents in the simulation. Positions are 2d and contains only X and Z coordinates.
Does it mean that the pathfindin…
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By default the map is stored in a strange string array format that will make it quite hard to visualise and path find around. To fix this. I will need to create a function that translate this string a…
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Hi, I need to set some fields on the 2D matrix that have a 'walk cost' of a quarter of a movement point (0.2)
But when doing so, the pathfinding algorithm starts to do some weird things.
If I instea…
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@112212 already developed a new Polygonal 2D A* Algorithm in C++, therefore, the task is to write bindings for JavaScript and implement in **mep-master**.
@112212's repo:
https://github.com/112212…
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The language should also have a type for (size-indexed?) multidimensional arrays. e.g. you could imagine some kind of high-powered sensor device that would return a 2D array of the robot's surroundin…