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Hello,
thank you for this useful crate :) It works great for my application, except for the following case. When intersecting a ray and a flat AABB, `false` is returned. For instance,
```rust
…
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### Tested versions
Godot 4.3 dev6
### System information
Godot v4.3.dev6 - Windows 10.0.19045 - GLES3 (Compatibility) - Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.14001.45012) …
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### Code
```Rust
use std::collections::HashSet;
pub struct AABB {}
pub trait Intersects {
fn intersects(&self, x: &T, ctx: &C) -> bool;
}
impl Intersects for AABB {
fn intersec…
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**Bevy version**: 0.6
**OS & graphic stack**: ArchLinux kernel 5.16.2
## Problem
When using https://github.com/aevyrie/bevy_mod_raycast which relies on bevy's Aabb, and I update an entity's mes…
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Thank you for sharing your reproduction work. I read your cuda code. I found that your calculations on AABB and center point are different from the author's. Regarding the calculation of AABB, the aut…
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when I overlay animations on my avatar they don't work and gives an error Invalid AABB aabb .
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Hello, i am working with AABB Tree. Thanks to CGAL we can handle the intersection very easy.
But we had some difficult building the tree. There are about > 1M tris on our (static) scene. Build process…
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### Describe the project you are working on
A sandbox game, where you can spawn objects into the world.
### Describe the problem or limitation you are having in your project
I want to generate auto…
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Error message during compilation (see gcc command line below)
mesh/src/aabb_normals.cpp: In function ‘PyObject* aabbtree_normals_nearest(PyObject*, PyObject*)’:
mesh/src/aabb_normals.cpp:118:37:…
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**Describe the bug**
Rotating a model makes its aabb wrong
**To Reproduce**
Steps to reproduce the behavior:
1. Open the https://xeokit.github.io/xeokit-sdk/examples/buildings/#xkt_vbo_Duplex ex…